Alchemy and Enchanting
Alchemy and Enchanting are the two main ways of obtaining a Magical Item, the only other being diving into a dungeon.
While alchemy tends to create things from scratch, enchanting aims to make a mundane item into a magical one. The former generally aims to make things with limited uses (such as potions) with the latter tends to make more durable things (such as magical swords).
- 1 Alchemy
- 1.1 Potion Recipes
- 1.1.1 Antidote
- 1.1.2 Clear Thoughts Potion
- 1.1.3 Explosive Potion
- 1.1.4 Health Potion
- 1.1.5 Mana Potion
- 1.1 Potion Recipes
- 2 Enchanting
What alchemy is most famous for is without a doubt, potions. Magical items that can heal an adventurer are pretty vital in long expeditions.
To create things with alchemy, one generally needs at least two ingredients, water, a very good control over mana, and a place to mix all that in (usually a cauldron) while slowly pouring mana to change the properties of the items to the expected result.
Making simple potions usually doesn't require much money, however, the entire process is very volatile and can easily explode (possibly killing the alchemist) if the amount of mana used in the process is slightly wrong. This tends to make most mages shy away from the field, resulting in a smaller amount of items for sale and as such, a high price for alchemic goods.
While most well-known potions are simple things such as healing or Mana potions, magical scrolls that can create simple spells can also be very useful, or potions with especially volatile concoctions that can explode when thrown seem to be favorites among mad alchemists as well.
There is an uncountable amount of potion recipes out there, done in the most varied methods and with the weirdest materials... However, some recipes are very well known and taught to most apprentice alchemists. Mainly because they're relatively easy to make and have low risk in case it goes wrong.
While those are definitely not the only ways of making said potions, these are the basic starting points more complex or efficient recipes tend to go by.
Most antidotes need to be made catering specifically to the poison that afflicted the person in question, but Magic is there exactly for those cases that we do not know what is afflicting us, but we need the cure ASAP!
This antidote is the one go-to potion that can cure pretty much any aliment anyone is suffering through, it's absolutely amazing!
... However, the ingredients to make it are absurdly expensive, so it is generally used as a graduation test to fledging alchemists... Generally by making them spend all their savings into making this one potion... Gods forgive those that fail its craft.
- Roots of a freshly harvested mandragora.
- 3 Fly Amanita caps
- A small vial of water
- Sap from a handful of Blood Lily
- Cut the Fly Amanita caps into small pieces.
- Cut the Mandragora's Roots into similarly sized pieces and use it to pierce the caps.
- Mash the Blood Lily in a Mortar and Pestle until it becomes a thick sap.
- Carefully put the Caps and the Roots into the sap and start mixing it together.
- Slowly pour water and small amounts of Mana to the mixture while you keep mixing it, the solution should start taking a green tone and the ingredients should be melting.
- Once you run out of water, keep mixing and pouring mana until you start hearing a faint sound that resembles a child's scream. Immediately stop putting Mana and pour the mixture into a vial, seal it immediately and don't open it again until it's time to give it to your patient.
- Stopping the mana flow before the scream will make the potion be nothing more than a terrible tasting thick juice. Failing to stop the mana flow at the right time will kill you.
When giving it to your patient, just open the vial and make them drink it, don't pour it into infected wounds, just let them drink it and let the potion do its job.
Clear Thoughts Potion
A potion whose purpose is to clear one's mind and let them focus on what's in front of them. It is mostly useful when you're about to make a very complex task and cannot let any wondering thoughts distract you.
Another important use however, is if you doubt rather someone is under the magical influence of a third party, making them drink this potion should remove the outside influence or at least weaken it.
Be careful though, the potion only lasts a few hours, and whatever might be afflicting them, might come back at the end of said period.
- A clear pearl
- A few thin slices of grass
- One small Mana Crystal
- A small pot filled with Water
- A small fireplace or bonfire to heat up the water
- Put the slices of grass in the pot after putting the water in it.
- Put the pot atop the bonfire and let the water boil.
- When it starts boiling, put the pearl in the middle of the water and start adding a small amount of mana while focusing your mental imagery in the pearl.
- If done correctly the pearl should have started melting after less than a minute. Add the Mana Crystal to the still melting pearl.
- Start mixing the mixture up while still keeping your head in the pearl, make sure most of the consumed mana comes from the crystal, not from you.
- Once half the remaining water evaporated, you can safely turn off the fire and stop mixing it. Wait until it cools down and then put the solution into a vial... If some step went wrong, the mixture will have exploded while you waited for the water to evaporate.
The potion takes about 5 minutes to take effect, so take that time to relax after you drank it~
It's a fairly straight-forward potion. You throw it, it explodes. Simple and effective.
Guess what? You need to be careful when making it and when carrying it because... You know... It explodes!
Still a very useful thing to have, but for the love of the gods pay attention when making it and don't make sudden movements while you have it in your pocket or bag, last thing you need is to die not to the goblin ambush, but to the potion that exploded due to your surprised reaction.
- Fill the Mortar and Pestle's surface with about half of your dust.
- Carefully put the Jelly within the Pestle, then caaaaaaaaaaarefully put the rest of the dust on top of it.
- Peel the moonlight flowers and spread them through the Pestle's inside.
- Slowly start pouring the water and use it to conduct your mana to the mixture. Start carefully mixing it up as you pour it.
- Use the flowers' Mana to spread the Jelly across the mixture into a homogeneous substance.
- Carefully pour it back in the vial and you're done~
It's very simple to use this one, just throw it and it will explode, just don't move it too carelessly and you should be fine. The substance should be stable enough after the process.
As for how to know if you succeeded or not? It will have definitely exploded already in case of failure~
A potion to cure wounds, the most basic thing people expect from alchemists. Apply it directly to the wound if you want a focused effect, or just make the patient drink it for a spread-out effect throughout the body.
It's one of the easiest potions to make, but it's important to pay attention during the crafting process or you might kill the person you're trying to save with it.
Do note that injuries knit by potions aren't fully healed, and it's more like the potion glued the flesh together much like a suture. Any trauma would rip open the wound and make it harder to heal, which means repeated use of potions will have lesser and lesser effect. It is best to let the body recovers naturally before risking further injury.
- Mash the Blood Lilies into a paste in your Mortar and Pestle.
- Soak the Fly Amanita cap into the paste and start applying your mana to it slowly, it should start absorbing the paste and its tone should start becoming a more vivid red. Continue doing it until all the paste is gone.
- Mash the Paste soaked Amanita into a new paste. It should be almost melting by this point.
- Put the Moonlight Flower's petals into the mixture and start adding water. Pour your Mana together with the water and make the entire thing melt into a paste, the petals are there mainly to stabilize the mana flow.
- Once the water runs out, mix it for about 2 minutes and it should be fine to pull it back into the vial. Seal it and it should be ready for serving.
The potion should have a blood red color tone, if its leaning towards the purple it probably became poisonous, if it became brown it will feel like mud when drinking and might get the person sick.
Even if it still has the right color, the texture should still be mostly liquid, make sure to shake it a bit and see if it's not too thick... Excessive thickness means you failed and it should be thrown out.
It's a simple potion and the side effects are generally not terrible if you drink poorly made ones, but it might just be enough to kill an already wounded person, so make sure to properly check it before trying to sell the potion.
A very useful potion for mages in general, the Mana Potion is key in making magi useful in long conflicts, as their Mana runs out far quicker than the stamina of any seasoned warrior.
It's also extremely important for people going into Dungeons or other similar places as they might not have much time to refill their reserves.
Be wary of side effects though, excessive Mana Regeneration in a short period of time may cause headaches, seizures, puking blood or even complete rejection of the fluid, so use it with caution.
- 10 Moonlight Flowers
- A bottle of sap from a healthy tree
- A small pot filled with Water
- A small fireplace or bonfire to heat up the water
- A bucket of Water (keep it far from the fire)
- Put your pot in the bonfire to start heating it up.
- Mash five of the Moonlight flowers in your Mortar and Pestle until it becomes a thick sap.
- Pour the tree sap in the pestle and mix it with the flower sap until it becomes homogeneous.
- Once the pot's water starts boiling, pour the sap mixture into it and start mixing the whole thing for 5 minutes.
- Put the last 5 flowers straight into the mixture, start mixing everything and start pouring your mana into it. You should be using the Mana of the still somewhat intact flowers to help everything mix, but not of the sap.
- Keep mixing until you can no longer recognize any difference between sap and liquid, then wait until there is only enough liquid within the pot to fit into a small vial. You can now stop pouring mana and erase the fire.
- Carefully pour the mixture into a vial (be careful to not burn yourself), seal it properly and then submerge the vial into the bucket. It should be heavy enough to stay at its bottom without worries.
- Leave the vial within the bucket for a week and then it should be safe for consumption.
By the time you took the mixture out of the pot, it should still be pretty thick. Leaving it within the water bucket will make the mana adapt to the surroundings and take a water attuned nature, which will make the mixture more liquid and less thick.
The final tone should be a deep blue, anything different than that will probably have no effect or even drain the caster's mana, so you should just throw it out.
Be careful with not draining the mana from the sap when you're mixing everything, you'll make the entire potion useless.
Don't try doing this in a very hot place or season, the vial might randomly explode while within the bucket... Similarly, don't let the bucket get close to the fireplace in order to not let it become too hot.
Absolutely do not, in any hypothesis, take the vial out of the bucket before a whole week passed, if it doesn't explode in your hand (it probably will), it will end up being a very deadly poison, so keep it there.
Also, make sure to not forget it there for over a week, the entire vial might melt within the bucket if you take too long to take it out... And the liquid inside might be corrosive enough to melt the bucket itself, maybe the ground, and definitely able to melt your hand.
To enchant an item, at least 3 things are needed. Mana, Sigils and a magical conductor. Other materials can be added for more complex enchantments, but those 3 things are always necessary.
The Mana is what makes the entire enchantment work.
The Sigils are what tell the Mana what is the desired result.
And the magical conductor is there to make the mana flow properly and fixate in the object.
Magical conductors are not cheap or easily available materials, most of them are actually precious metals. Many have already tried to make enchantments with cheaper and unusual materials, to the most varied degrees of success... However, the most common problems they faced were having magical gear that became too unstable, didn't activate properly, broke down on usage, or plain and simply didn't get properly enchanted.
Due to that, it's pretty much an established truth that the go-to material for enchanting is pure silver. It is generally refined from the impure amounts within coins and then made into dust before being applied to the item that is going to be enchanted.
As silver is very durable and extremely good at conducting mana, it is the prime material for making enchantments... It is not the best actually, as things like gold or Mythril can do make more complex and specific enchantments... It's not often that one has enough money to afford using something as expensive as gold for enchanting though, and let's not even think of things as legendary as Mythril.
As a quick reference, one silver coin gives enough dust to enchant a small dagger, 3 can enchant a longsword, a dozen can enchant a breastplate and about one hundred is enough to make the enchantments of a Golem. This of course varies a lot depending on the complexity of the enchantment and the size of the enchanted item, but that's roughly the expected amount.
Silver is a very durable metal and that is extremely good at conducting mana, other attempts with different materials had different degrees of success throughout history, but pretty much any other material that was reliable enough to make the enchantment work properly was actually more expensive than silver, so it ended up becoming the enchantment staple. You can make an enchantment with gold or even platinum if you want though, those two actually work even better than Silver, but... Who in their right mind would spend this much money in magical equipment?
Differently from silver that is good at conducting mana for as long as it's pure, gold is actually somewhat bad and kinda unstable at its mana conduction in pure form. So instead, what is used for enchanting are gold alloys.
The problem with that however, is that different alloys serve for different enchantments... With gold being as rare and expensive as it is, it's not that often that people attempted gold enchanting... Many times leading to failed uses of the metal due to choosing a poor complementary material to make said alloy. This not only reduced the availability of gold, but also transformed the used metal into basically scrap.
Proper enchantments made with gold are top quality things that can be matched pretty much by nothing that isn't worthy of legends... Good luck in finding someone that not only knows how to handle the metal properly, but also knows which is the right alloy for the right enchantment though.
As it is really hard to make an enchanted item, and it also requires expensive materials, magical items at principle were absurdly expensive goods that only the most wealthy could afford.
However, dungeons completely broke this predicament. Due to their high mana density, dungeons can sometimes create magical items naturally... Of course it is hard to find something that suits your needs when you're diving into one of those, but it's always possible to sell any magical item you find.
This influx of items that were obtained basically for free greatly reduced the price of magical items overall... They're still pretty expensive of course, since pure silver isn't exactly easy to come by, but they're affordable for higher ranked Adventurers at the very least.